Thursday, February 4, 2010

Weight Painting

Wallace seems to be about 70% fully weight-painted. I'm going through and testing each joint. I'll add some IK solvers afterwards. That's pretty metal.

Thursday, January 21, 2010

Wallace Update

Wallace continues to grow.  The new challenge is getting the eyes to work.  I've attempted to build several versions, but am having difficulty aligning the texture.  If worse comes to worse i can always unwrap it.

Interior Mouth Modeling.

http://www.animationforcreation.com/2009/08/blender-tutorial-part-four-mouth.html

This is the tutorial I used for modeling the inside of the mouth. Its pretty short, but goes into deep detail.

Monday, January 18, 2010

Wallace the Troll Progress


Wallace T. Troll is coming along nicely.  He is 97% modeled - all that is left is to model the mouth and teeth.  This is my first time building a complex model without sculpting, but I think I have got a clean edge flow throughout.  Hopefully this week will see him fully textured and in the process of rigging.

Tuesday, December 8, 2009

Final Project



My final project for the character design/white wall project.  The focus of this project was to get a compelling, non-"stereotypical" 3D character model.  This character was sculpted as a high poly model, then retopo'ed into a low poly character and rigged, suitable for animation.  As for the white wall aspect of the project, I wanted to work with the strengths that blender had.  For me, I think that has to be the dynamic lighting that can be changed so easily.  It seems to me to have the best of both worlds of painting and photography.

I found this project to be pretty time intensive.  Of course, half of that was learning new techniques; I am sure I could do this again much quicker.  There was one thing I wanted to do:  I was going to add hair, but neither the comb function nor the soft body physics were providing what I wanted.  Outside of that, only marginal things were left off.



Here is a progress shot, back when her armature was not working quite well.  Still, I kind of liked this, and it definitely influenced my idea for the final composition.



And another progress shot of the finished sculpt, before retopo.

Monday, November 16, 2009

Project 1 Touch-ups



Here is the final pic for Project 1 after the critiques. A list of things changed:
-Added smoke
-Repositioned overall composition to show the entire mobius, center the train
-Unwrapped and retextured the tracks
-Reduced the size of the halo lamp

Wednesday, November 11, 2009

Project 1 Complete

Its done!  My.  This project had a lot of hurdles to overcome.  I'm pretty happy with the end result.  Things I wanted to do but couldn't:
-Add an alpha layer text with letters to the train
-Add smoke from the train (I have spent a gross amount of time attempting this)
-Clean up some textures.  Probably shouldn't have gunned so hard for the smoke.

Friday, November 6, 2009

Project 1 Progress and Sculpting fun


Here is my progress on our first project so far.  I still need to texture a lot of this, add a few more cars, and play with composition, but I feel as though the modeling is finished.  

And here is another sculpt mode render.  I am enjoying this a lot and want to try making a low poly version of one of these soon.



Thursday, October 29, 2009

Sculpt Mode


Here is my result for fiddling around in sculpt mode for about an hour.  Definitely a different experience.  I didn't finish this, but would like to continue to play around with this style of modeling some more.

Monday, October 26, 2009

Mantis

Here is the finished mantis model from the tutorial.  It was pretty helpful, although they covered some parts I was a little shaky on.  I feel like the color ramping is pretty intense in this render and he used several selection techniques in the video I would like to learn.
Here is the final render.  I had to use an image I found online, since I don't own a camera, but I would like to continue to unwrap and texture the mantis.

Wednesday, October 21, 2009

Yafray


I couldn't get Yafray to work on my computer, so here is a really high end blender render (took like an hour and a half) to compare it to when I finish.

Tuesday, October 20, 2009

The Loneliest Robot


He is only pretending he has a friend off screen.

Saturday, October 17, 2009

Bee


This was a pretty hard thing for me to make.  I finally got my model to a place I liked, although I think it was kinda of messily constructed, which made unwrapping a real chore.  I ended up having about 8 different islands.  That said, the texturing is a little rough.  I really wanted to make the wings more translucent, but was unable to figure it out.  Maybe I will try again in a bit.