My final project for the character design/white wall project. The focus of this project was to get a compelling, non-"stereotypical" 3D character model. This character was sculpted as a high poly model, then retopo'ed into a low poly character and rigged, suitable for animation. As for the white wall aspect of the project, I wanted to work with the strengths that blender had. For me, I think that has to be the dynamic lighting that can be changed so easily. It seems to me to have the best of both worlds of painting and photography.
I found this project to be pretty time intensive. Of course, half of that was learning new techniques; I am sure I could do this again much quicker. There was one thing I wanted to do: I was going to add hair, but neither the comb function nor the soft body physics were providing what I wanted. Outside of that, only marginal things were left off.
Here is a progress shot, back when her armature was not working quite well. Still, I kind of liked this, and it definitely influenced my idea for the final composition.
And another progress shot of the finished sculpt, before retopo.
No comments:
Post a Comment