Tuesday, December 8, 2009

Final Project



My final project for the character design/white wall project.  The focus of this project was to get a compelling, non-"stereotypical" 3D character model.  This character was sculpted as a high poly model, then retopo'ed into a low poly character and rigged, suitable for animation.  As for the white wall aspect of the project, I wanted to work with the strengths that blender had.  For me, I think that has to be the dynamic lighting that can be changed so easily.  It seems to me to have the best of both worlds of painting and photography.

I found this project to be pretty time intensive.  Of course, half of that was learning new techniques; I am sure I could do this again much quicker.  There was one thing I wanted to do:  I was going to add hair, but neither the comb function nor the soft body physics were providing what I wanted.  Outside of that, only marginal things were left off.



Here is a progress shot, back when her armature was not working quite well.  Still, I kind of liked this, and it definitely influenced my idea for the final composition.



And another progress shot of the finished sculpt, before retopo.